Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.
This is a melee fighter whose primary stat is Strength. In combat, they use two-handed weapons (axes, swords). A key feature of this spec is the mechanic of building Holy Power to unleash powerful abilities. Some abilities generate Holy Power, while others spend it to deliver maximum damage.
Hammer of Light if
Wake of Ashes was used just before it
Hammer of Light with a
Deliverance of Light proc
Final Verdict at 5 Holy Power
Blade of Justice with an
Art of War proc
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
The main damage-dealing abilities become available at level one. Use
Blade of Justice and
Divine Storm.
As you level up, you will unlock new abilities. We recommend sticking to the ability priority described in the rotation section.
In addition to your interrupt, use
Hammer of Justice to stun/interrupt a single target and
Blinding Light for AoE interrupts.
Some slows and movement-impairing effects can be removed with
Blessing of Freedom. Many dungeons feature enemies that apply damaging slows to you and your allies — always use this ability on yourself and your group.
If a group member dies during combat and you urgently need to resurrect them, use
Intercession to bring them back into the fight. > Combat resurrections have a global 10-minute cooldown. Charges accumulate every 10 minutes, so the longer you stay in the dungeon, the more charges you will have. You can resurrect several allies in a row if you have enough charges.
#showtooltip /cast Avenging Wrath /use 13 /use 14
#showtooltip /cast [@focus,harm,nodead] [] Rebuke
#showtooltip Intercession /cast [@mouseover,help,dead][] Intercession
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