Class changes in patch 12.0.5 from May 13, 2026
by FourenUpdated 13 hr ago3 minutes readmin9 views
Death Knight
Blood
Developers' Notes
We are looking at smoothing out the damage intake of Blood Death Knights outside of their cooldown windows by increasing the consistency and uptime of their Apex Talents. To further help mitigate these spike windows, we are also increasing their Health and Death Strike healing.
- Dancing Rune Weapon now grants 25% Parry chance (was 20%).
- Blood Fortification now grants 40% Stamina (was 35%).
- Improved Death Strike healing increased to 15% (was 5%).
- Dance of Midnight now grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
- Dance of Midnight proc chance increased to 12.5% (was 10%).
Demon Hunter
Vengeance
Developers' Notes
Vengeance Demon Hunter baseline defenses are its most lacking area, while cooldown availability and values are currently serving the spec well. As a result, we will primarily target core values for Health and damage reduction, with a smaller additional increase specifically to Armor.
- Demonic Wards now reduces all damage taken by 12% (was 8%).
- Thick Skin now grants 55% increased Stamina (was 50%).
- Effectiveness of Mastery: Fel Blood increased by 20%.
- Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
Druid
Guardian
Developers' Notes
These changes aim to bring this spec closer to its expected output: high damage relative to other tanks, but not abnormally so.
- Thrash damage reduced by 25%.
- Elune's Favored now heals for 15% of Arcane damage dealt (was 25%).
Paladin
Protection
Developers' Notes
With these changes we aim to improve baseline durability for Protection Paladins by strengthening passive effects that contribute to their effective health. In addition, we are working on situational survivability by adjusting the duration and strength of their major defensive cooldowns.
- Blessing of Dusk now reduces damage taken by up to 20% (was 10%).
- Sanctified Plates now increases Stamina by 7/15% (was 5/10%).
- Ardent Defender duration increased to 12 seconds (was 8 seconds).
- Ardent Defender now reduces damage taken by 30% (was 20%).
- Sentinel duration increased to 20 seconds (was 16 seconds).
Warrior
Protection
Developers' Notes
Protection Warrior melee damage mitigation is quite strong, but the spec is somewhat behind against magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
- Fight Through Flames now reduces magic damage taken by 6% (was 4%).
- Phalanx now reduces damage taken by 8% (was 5%).
- Ignore Pain effectiveness increased by 8%.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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